I noted that throughout each presentation I gave I never specifically defined what an Interface was, which in itself is hard to define as the term branches over many different fields and can mean different things.
Science Fiction Films have a variety of different contexts e.g. time produced, what time is it in the context of the film. What are the specific sub-genres of the film etc. These all have a direct influence over the ‘interfaces’ of the films, but what do we mean by ‘interface’.
‘Make it so: Interaction Design Lessons from Science Fiction’ by Nathan Shedroff & Christopher Noessel define an interface as “all parts of a thing that enable it’s use”.
Another definition could be offered in 1987 by Italian critic Giancarlo Barbacetto in his introduction to Design Interface.
‘Whatever “lies between” is called interface, whatever allows us to link two different elements, to reconcile them, to put them into communication.’
Furthermore when exploring the Kubrick Archive I found in some of Kubricks’ Research Material. There was a booklet on ‘Apollo Terminology’ created by NASA in August of 1963.
There definition of what an Interface is follows:
The point or area where a relationship exists between two or more parts, systems, programmes, persons, or procedures wherein physical or functional compatibility is required.
After presenting my project some feedback is that the although I had some prototype’s it was more of a start rather than a fully developed prototype.
Some suggestions was to develop the film like a video essay looking at specific categories for example looking at the the transports of different sci-fi films and compiling it into one video.
Further potentially having a variety of these for different categories, and designing the process as a tool that other people could use to filter through an array of different films.